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January 13, 2018 ・ The last mech

These changes mark the point where I’m almost comfortable with making The Last Mech semi-public. So I am. I think there’s enough richness in the systems to make a game of push-and-pull with reasons to fight and to run, with a new system adding extra strategy. And I think that feels good.

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October 5, 2017 ・ Blog

I’ve written another book about Minecraft! It’s called Minecraft Mobestiary, and it’s a natural history of all the mobs in the game. And it’s out TODAY!

A photograph of Minecraft Mobestiary

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July 14, 2017 ・ Blog

I wrote this for Edge’s website back in maybe 2013, before it was swept away in some Future Publishing web strategy tsunami. I’ve always been quite pleased with it, so I delved into the Internet Archive to mount a rescue.

GTA isn’t just humping dogs and UFOs, strip bars, BAWSAQ and a mouse pointer with an erected middle finger. It’s not just lowball humour, nihilistic violence, misogyny and a seething pool of crass satire that seems to sneer at everything and everyone.

That’s all there in GTAV, of course, but we’re talking about a game with the scale of a state here. For all of the ugliness there’s beauty, too.

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February 2, 2017 ・ Blog

Last month was … busy. And exciting! I wrote a lot of words, and I’m actually quite pleased with a lot of them. I thought I’d present a quick chronological rundown, cos I’ve done a terrible job of cataloguing them anywhere else. I kicked off the year with two weeks’ writing for Minecraft’s website. I wrote about many different things, like the amazing WesterosCraft, which celebrated its fifth anniversary of building the Seven Kingdoms in blocks.

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January 1, 2017 ・ Blog

Just before Christmas Day the final Mechanic column of the year went up, a deep dive into the design principles behind the Dust District level of Dishonored 2 with Harvey Smith. It also marked the first anniversary of the column. Holy heck! A whole year of it. I posted a quick rundown of its first six months or so here, and since then I’ve looked at Thumper, Crusader Kings 2, Sorcery!

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December 27, 2016 ・ Blog

So, OK, Britsoft: An Oral History came out a very long time ago now. Since then, Read-Only Memory has published a whole new book, the fantastic The Bitmap Brothers: Universe. OK, sure, it was written by my good chum Duncan Harris and published by my friend publisher Darren Wall so maybe I would say this, but it really is a detailed, beautiful, insightful and fun book about an important group of game makers at a remarkable and formative time for the medium.

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July 22, 2016 ・ Blog

Each fortnight this year, I’ve been writing a game design column at Rock Paper Shotgun called The Mechanic. It’s all about putting games up on blocks, and taking a wrench to hack out their best features to see how they work. I’ve covered Doom and Brutal Doom, Duskers and Spelunky, Alien Isolation and Invisible Inc, Kentucky Route Zero and Super Time Force. And lots more besides. They’re all based on interviews with their designers; what I really like to try to do is to find a feature of a game that players might not be aware of and yet is central to why it’s good.

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October 16, 2015 ・ Blog

Hey so I’m giving some talks on Minecraft soon! The first is at Gamecity on October 25, and then early in November I’m going to Sharjah International Book Festival in the United Arab Emirates, which is kinda incredible. The talks will be based on the Blockopedia, where I look at the amazing properties of a few different blocks. Here’s the blurb! To really master Minecraft, you need to know the science behind its many kinds of blocks, from birch wood to brewing stands.

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September 28, 2015 ・ Blog

From April 2013 to August 2015 I was communications manager at Hello Games, which was a role that kind of evolved as I went along, but it boiled down to: if it involved talking with the outside world, I’d have had a hand in it. So I ran Hello’s social media accounts, wrote blog posts and other bits and pieces, managed its public email address, dealt with press and lined up interviews and meetings.

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September 28, 2015 ・ Blog

Very soon, a book I edited on the early British game industry called Britsoft: An Oral History will be released. This is really exciting!

Cover of the book Britsoft: An Oral History

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