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The slow, sad death of 3D games: a tribute

September 10, 2013 ・ Blog

Having really been enjoying the stereoscopic 3D in 3DS Steamworld Dig, Etrian Odyssey IV and Fire Emblem: Awakening, I wrote about the sad demise of the technology for Edge. The whole stereoscopic 3D thing was always kind of crazy, and yeah, its story is a curious one of corporate hubris and desperation. But you have to admit a nice stereoscopic 3D menu design is super sweet.

Perhaps it’s finally time to raise a glass to stereoscopic 3D. Once a proud part of E3 press conferences and the core selling point of entire consoles, it seems to be quietly being shelved. It’s “not a focus” for Sony with PS4, which, if rumours are to be believed, seems likely to be graced with an Oculus Rift-style headset. And following a steady deemphasising of 3D in its 3DS marketing spiel, Nintendo’s gone and removed it completely for its new budget version, 2DS.

So no one really cares about stereoscopic 3D, but I like to think that’s mostly because it’s misunderstood. Because – and this might sound crazy – I actually really like 3DS’ 3D.
Read in full at Edge