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September 26, 2005 ・ Blog

Like most puzzle games, Lumines is hard to explain because it’s so abstract. It works in that cold reptilian bit of your brain that deals in instinct rather than words; the bit that guides your hand and foot in the dark to the banister and first step of the staircase at your parents’ house, even though you haven’t lived there for 10 years.

Having become halfway proficient at Lumines, I can’t yet see the end of my love of its challenge and the absolute absorption that it generates. Its setting of gameplay to a melding of musical and visual styles is original, imaginative and utterly mesmerising.

Another review for Pixelsurgeon.