My review of BioShock Infinite

April 7th, 2013

BioShock Infinite's Elizabeth

It’s not art, but I like it.

For a linear shooter, anyway. The rush of Important Complicated Explanation at the end was rather too much, there were too many guns, a few of the Vigors lacked sharp enough differentiation, and I spent too much time rooting in bins and desks for coins. But all that was easily made by up its often breathtaking art design, detailing and set-pieces, plus its fluid action.

Also, I like this quote from Ken Levine:

Look, I can’t say I’m a man of high taste. I’m a man of low taste. I like action movies and comic books — not that all comic books are of low taste. Not that all action movies are of low taste. I like things exploding. I like candy and cookies.

Which speaks to Infinite, through and through. Makes all the rubbish about the game being either profoundly meaningful or profanely violent melt away.

One response to “My review of BioShock Infinite”

  1. Hannah says:

    I can’t wait to watch the intro!