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	<title>rotational &#187; videogames</title>
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		<title>Sci-fi poster</title>
		<link>http://www.rotational.co.uk/2010/01/sci-fi-poster/</link>
		<comments>http://www.rotational.co.uk/2010/01/sci-fi-poster/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 13:18:40 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[sci-fi]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=203</guid>
		<description><![CDATA[Oh my, do I want this. Spotted: the Warthog, the spherical robot from The Incredibles, that bounty hunter out of Star Wars, and isn&#8217;t that a grunt out of Robotron? 149 Sci-Fi Icons on One Poster &#124; Design You Trust (via n0wak)]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Link roundup</title>
		<link>http://www.rotational.co.uk/2009/12/link-roundup-5/</link>
		<comments>http://www.rotational.co.uk/2009/12/link-roundup-5/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 23:00:00 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/2009/12/link-roundup-5/</guid>
		<description><![CDATA[Harris returns to the Capitol Wasteland &#8211; Armed with a gaggle of mods and tweaks to Fallout 3, chum Duncan Harris has gone to town taking pictures. This one, his character posing before the Washington Monument, is probably my favourite, but every one&#8217;s a winner.]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Link roundup</title>
		<link>http://www.rotational.co.uk/2009/12/link-roundup-4/</link>
		<comments>http://www.rotational.co.uk/2009/12/link-roundup-4/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 23:00:00 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fps]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/2009/12/link-roundup-4/</guid>
		<description><![CDATA[A short history of Team Fortress 2 updates &#8211; Smart Tom Francis looks at how Valve has built on its Team Fortress multiplayer shooter since release in 2007 with a raft of character abilities which have fundamentally changed the way the game plays (two of which Francis came up with himself, more or less).]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Shooting Wipeout</title>
		<link>http://www.rotational.co.uk/2009/08/shooting-wipeout/</link>
		<comments>http://www.rotational.co.uk/2009/08/shooting-wipeout/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 14:37:25 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=111</guid>
		<description><![CDATA[Every game should have a photo mode. Not just the ability to grab a screenshot but to be able to manipulate it and add effects. Wipeout HD&#8217;s photo mode is great. Instantly available from the pause screen, it only allows three simple camera types &#8211; trackside, cockpit and rotating around the ship &#8211; but has [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Architecture and videogames panel</title>
		<link>http://www.rotational.co.uk/2009/07/architecture-and-videogames-for-the-ears/</link>
		<comments>http://www.rotational.co.uk/2009/07/architecture-and-videogames-for-the-ears/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 22:44:24 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=88</guid>
		<description><![CDATA[For those interested, we made an mp3 of the panel discussion I chaired last week at Develop about the relationship between videogames and architecture available on Edge&#8217;s website. You can pick it up here &#8211; sound quality and the fact I only remembered to switch on my dictaphone a minute or so into my intro [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Games = extreme architecture</title>
		<link>http://www.rotational.co.uk/2009/07/games-extreme-architecture/</link>
		<comments>http://www.rotational.co.uk/2009/07/games-extreme-architecture/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:57:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=84</guid>
		<description><![CDATA[I’m doing a panel session at Develop on Wednesday about the relationship between architecture and videogames with Viktor Antonov, the art director behind Half-Life 2 and (the unfortunately on-hold) The Crossing, Rob Watkins, an architect-trained artist on Fable 2, and Rory Olcayto, features editor from The Architect’s Journal and an artist at developer Inner Workings [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
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		<title>Synthetic drama #1: Battlefield 1943</title>
		<link>http://www.rotational.co.uk/2009/07/synthetic-drama-1-battlefield-1943/</link>
		<comments>http://www.rotational.co.uk/2009/07/synthetic-drama-1-battlefield-1943/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 16:28:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=81</guid>
		<description><![CDATA[I spawn on board my team’s aircraft carrier on the Iwo Jima map and board a landing craft which a team member steers for Mount Suribachi. With a commanding position on the top of the hill that overlooks the whole island and strong defences, Mount Suribachi’s a key point to hold, and the enemy has [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Going public</title>
		<link>http://www.rotational.co.uk/2009/07/going-public/</link>
		<comments>http://www.rotational.co.uk/2009/07/going-public/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 11:33:45 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=50</guid>
		<description><![CDATA[About a day after releasing the game, I got a mail saying basically &#8220;well, you got my money, but I can’t play your app because it crashes.&#8221; To me, this feels like getting punched in the stomach: Somebody gave you his or her money, and the app doesn’t work because you screwed up or didn’t [...]]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Final fantasies</title>
		<link>http://www.rotational.co.uk/2009/07/final-fantasies/</link>
		<comments>http://www.rotational.co.uk/2009/07/final-fantasies/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 21:01:06 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Ruminations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=30</guid>
		<description><![CDATA[Videogames give players choices. That’s because they’re interactive. Some people say a good game is a series of interesting choices. And games are beginning to give players a lot of choices to choose from. Over the last few months, in my winding, amateur sort of way, I’ve been playing through Fallout 3. A role-playing videogame [...]]]></description>
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		<slash:comments>2</slash:comments>
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