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	<title>rotational &#187; narrative</title>
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		<title>Comic horror</title>
		<link>http://www.rotational.co.uk/2009/08/comic-horror/</link>
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		<pubDate>Thu, 27 Aug 2009 18:53:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Ruminations]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[narrative]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=120</guid>
		<description><![CDATA[I&#8217;ve read a couple of wonderful comics lately, Christophe Blain&#8217;s Isaac The Pirate (thanks, Aaron), and Osamu Tezuka&#8217;s Buddha (thanks, Rich). You&#8217;ll probably be aware of Tezuka already &#8211; he&#8217;s the man that helped to kickstart manga and anime in Japan in the 50s with Astro Boy and other such fusions of Disney and earlier [...]]]></description>
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		<title>Rope</title>
		<link>http://www.rotational.co.uk/2009/07/rope/</link>
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		<pubDate>Thu, 23 Jul 2009 23:46:06 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Crits]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[hitchcock]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[theatre]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=108</guid>
		<description><![CDATA[You can smell films that are based on plays a mile off. It must be difficult to take a story made for the stage and perform it in front of a camera without theatre&#8217;s static nature and wordiness making itself obvious. It&#8217;s certainly a clear part of Rope, Hitchcock&#8217;s 1948 flick about Nietzschean Ivy League [...]]]></description>
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		<title>Final fantasies</title>
		<link>http://www.rotational.co.uk/2009/07/final-fantasies/</link>
		<comments>http://www.rotational.co.uk/2009/07/final-fantasies/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 21:01:06 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Ruminations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[narrative]]></category>
		<category><![CDATA[videogames]]></category>

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		<description><![CDATA[Videogames give players choices. That’s because they’re interactive. Some people say a good game is a series of interesting choices. And games are beginning to give players a lot of choices to choose from. Over the last few months, in my winding, amateur sort of way, I’ve been playing through Fallout 3. A role-playing videogame [...]]]></description>
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