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	<title>rotational &#187; me</title>
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		<title>On boredom</title>
		<link>http://www.rotational.co.uk/2009/07/on-boredom/</link>
		<comments>http://www.rotational.co.uk/2009/07/on-boredom/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 10:47:48 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Ruminations]]></category>
		<category><![CDATA[age]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=93</guid>
		<description><![CDATA[This is a post from my old blog, circa early 2006. It was probably its most successful in terms of readers (a modest claim, to be honest) and how pleased I was with it, and it also generated some angry responses, accusing me of petty, bourgeois narrow mindedness. That wasn&#8217;t my intention at all, of [...]]]></description>
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		<title>Architecture and videogames panel</title>
		<link>http://www.rotational.co.uk/2009/07/architecture-and-videogames-for-the-ears/</link>
		<comments>http://www.rotational.co.uk/2009/07/architecture-and-videogames-for-the-ears/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 22:44:24 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=88</guid>
		<description><![CDATA[For those interested, we made an mp3 of the panel discussion I chaired last week at Develop about the relationship between videogames and architecture available on Edge&#8217;s website. You can pick it up here &#8211; sound quality and the fact I only remembered to switch on my dictaphone a minute or so into my intro [...]]]></description>
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		<title>Games = extreme architecture</title>
		<link>http://www.rotational.co.uk/2009/07/games-extreme-architecture/</link>
		<comments>http://www.rotational.co.uk/2009/07/games-extreme-architecture/#comments</comments>
		<pubDate>Mon, 13 Jul 2009 20:57:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[Work]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=84</guid>
		<description><![CDATA[I’m doing a panel session at Develop on Wednesday about the relationship between architecture and videogames with Viktor Antonov, the art director behind Half-Life 2 and (the unfortunately on-hold) The Crossing, Rob Watkins, an architect-trained artist on Fable 2, and Rory Olcayto, features editor from The Architect’s Journal and an artist at developer Inner Workings [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Hello world! (again)</title>
		<link>http://www.rotational.co.uk/2009/06/hello-world-again/</link>
		<comments>http://www.rotational.co.uk/2009/06/hello-world-again/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 14:23:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[rotational]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=1</guid>
		<description><![CDATA[It&#8217;s time to stretch my writing legs a bit more, and therefore time to reinstate Rotational, a blog I managed to break irrevocably with overenthusiastic database fiddling a year or two ago. What to expect: personal reflections on videogames spatial and visual design technology and society meeja odds and sods stupid ephemera (should it not [...]]]></description>
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