I’m Alex Wiltshire

I write and consult on videogames, design and technology. I write for publications including Rock Paper Shotgun, PC Gamer, Gamasutra, Eurogamer and Edge, and I edited the book Britsoft: An Oral History. I’m also author of the Minecraft Blockopedia and Minecraft Mobestiary.

I’ve previously been head of communications at Sensible Object, working on the tabletop/videogame hybrid Beasts of Balance. And from April 2013 to August 2015 I was communications manager at Hello Games, where I worked on No Man’s Sky. It was a pretty amazing time – here’s more detail on what part I played there.

Before joining Hello Games I was editor of Edge, where I worked for six years across its magazine and website. I developed my journalism career on the design and architecture magazine Icon and as a web editor for Channel 4.

I’ve written about videogames, design and technology for many other publications, including New Statesman, Official Xbox Magazine, Dezeen, DisegnoDesign Week and Architects’ Journal, and wrote various entries in the book 1001 Video Games You Must Play Before You Die.

I speak frequently at literary events on Minecraft, as well as universities and industry events such as the Develop conference, and regularly serve on judging panels, including the BAFTA Games Awards and IGF.

I’ve also made websites, including those for Baby Cakes and No Man’s Sky.

I live in Bath, UK, with my wife and two children.

Things I’ve written

You can see some of the articles I’ve written here.

I write a fortnightly column on game design for Rock Paper Shotgun called The Mechanic. Each time it takes a deep dive into a specific design feature of a game, explaining what it is and how it was designed. I’ve written many, but some of my faves are on Playerunknown’s Battleground’s cargo plane, how Playdead designed Inside’s levels, Hitman’s Hokkaido, and how little choices make Sorcery! feel epic.

And here are some favourites elsewhere:

Last Day of School
Ken Adam profile
I made a game in PICO-8

Want to get in touch?