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	<title>Comments for rotational</title>
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	<link>http://www.rotational.co.uk</link>
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		<title>Comment on Backgrounds by Infovore &#187; Links for April 28th</title>
		<link>http://www.rotational.co.uk/2013/04/backgrounds/comment-page-1/#comment-3396</link>
		<dc:creator>Infovore &#187; Links for April 28th</dc:creator>
		<pubDate>Sun, 28 Apr 2013 21:00:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=957#comment-3396</guid>
		<description><![CDATA[[...] rotational&#187; Blog Archive &#187; Backgrounds &quot;Truth be told, I&#8217;m a bit tired of pixel art, but work like this aspired to transcend mere pixels. And I think that&#8217;s why it still packs a punch for me today. It&#8217;s evidently not content with the paltry colour depth and resolution it&#8217;s forced to use. It&#8217;s not about celebrating its form, unlike today&#8217;s pixel art, which is all about the form and evoking aesthetics of the past without quite nailing their fundamental nature. Instead, these backgrounds are all about what they depict &#8211; little scenes, ripe with little stories and humour, and inflected with travel pornography.&quot; Great writing from Alex, and a lovely cherrypicking of the selection. I am not a huge SNK fan, systemswise, but I adore their background art &#8211; and have a particular fondness for the whole package of Garou: Mark of the Wolves. This post does a lovely job of explaining why. (tags: games fighters art 2d snk alexwiltshire ) [...]]]></description>
		<content:encoded><![CDATA[<p>[...] rotational&raquo; Blog Archive &raquo; Backgrounds &quot;Truth be told, I&rsquo;m a bit tired of pixel art, but work like this aspired to transcend mere pixels. And I think that&rsquo;s why it still packs a punch for me today. It&rsquo;s evidently not content with the paltry colour depth and resolution it&rsquo;s forced to use. It&rsquo;s not about celebrating its form, unlike today&rsquo;s pixel art, which is all about the form and evoking aesthetics of the past without quite nailing their fundamental nature. Instead, these backgrounds are all about what they depict &ndash; little scenes, ripe with little stories and humour, and inflected with travel pornography.&quot; Great writing from Alex, and a lovely cherrypicking of the selection. I am not a huge SNK fan, systemswise, but I adore their background art &#8211; and have a particular fondness for the whole package of Garou: Mark of the Wolves. This post does a lovely job of explaining why. (tags: games fighters art 2d snk alexwiltshire ) [...]</p>
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		<title>Comment on My review of BioShock Infinite by Hannah</title>
		<link>http://www.rotational.co.uk/2013/04/my-review-of-bioshock-infinite/comment-page-1/#comment-3240</link>
		<dc:creator>Hannah</dc:creator>
		<pubDate>Sun, 07 Apr 2013 22:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=915#comment-3240</guid>
		<description><![CDATA[I can&#039;t wait to watch the intro!]]></description>
		<content:encoded><![CDATA[<p>I can&#8217;t wait to watch the intro!</p>
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		<title>Comment on Last day of school by Infovore &#187; Little Clockwork Worlds</title>
		<link>http://www.rotational.co.uk/2012/07/last-day-of-school/comment-page-1/#comment-2671</link>
		<dc:creator>Infovore &#187; Little Clockwork Worlds</dc:creator>
		<pubDate>Sat, 21 Jul 2012 12:03:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=762#comment-2671</guid>
		<description><![CDATA[[...] Last Day Of School, from lovely chum Alex Wiltshire. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Last Day Of School, from lovely chum Alex Wiltshire. [...]</p>
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		<title>Comment on Last day of school by Nathan Ditum</title>
		<link>http://www.rotational.co.uk/2012/07/last-day-of-school/comment-page-1/#comment-2649</link>
		<dc:creator>Nathan Ditum</dc:creator>
		<pubDate>Thu, 19 Jul 2012 22:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=762#comment-2649</guid>
		<description><![CDATA[Fantastic! 

Proof of the long-lasting effects of this kind of thing - while cycling past Bath police station last week I briefly pondered the consequences of firing lasers at the building, and the swarm of angry police Vipers who would follow me down Dorchester street.]]></description>
		<content:encoded><![CDATA[<p>Fantastic! </p>
<p>Proof of the long-lasting effects of this kind of thing &#8211; while cycling past Bath police station last week I briefly pondered the consequences of firing lasers at the building, and the swarm of angry police Vipers who would follow me down Dorchester street.</p>
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		<title>Comment on Last day of school by Phil Jones</title>
		<link>http://www.rotational.co.uk/2012/07/last-day-of-school/comment-page-1/#comment-2647</link>
		<dc:creator>Phil Jones</dc:creator>
		<pubDate>Thu, 19 Jul 2012 21:08:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=762#comment-2647</guid>
		<description><![CDATA[That&#039;s really friggin&#039; heart warming.]]></description>
		<content:encoded><![CDATA[<p>That&#8217;s really friggin&#8217; heart warming.</p>
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		<title>Comment on Magazine-craft by ndoocy.com &#187; Looks like rain</title>
		<link>http://www.rotational.co.uk/2012/05/magazine-craft/comment-page-1/#comment-2423</link>
		<dc:creator>ndoocy.com &#187; Looks like rain</dc:creator>
		<pubDate>Thu, 14 Jun 2012 15:27:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=719#comment-2423</guid>
		<description><![CDATA[[...] – a sort of monumentally labour-intensive dominoes-type game. Video / magazines and beyond (via rotational):  ‘Everybody in the magazine business likes to laugh at the music business. I was in the office [...]]]></description>
		<content:encoded><![CDATA[<p>[...] – a sort of monumentally labour-intensive dominoes-type game. Video / magazines and beyond (via rotational):  ‘Everybody in the magazine business likes to laugh at the music business. I was in the office [...]</p>
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		<title>Comment on Beating Goliath by FuncRandm</title>
		<link>http://www.rotational.co.uk/2012/03/beating-goliath/comment-page-1/#comment-2261</link>
		<dc:creator>FuncRandm</dc:creator>
		<pubDate>Sun, 18 Mar 2012 13:08:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=684#comment-2261</guid>
		<description><![CDATA[Its called asymmetrical warfare and its not just the underdog that does it... covered in national security documents in the 50s and by Gaddis in Strategies of Containment. 

Its not just about doing things that the opponent wouldn&#039;t but about using your strong weapons against your opponents weak side. David beat Goliath because he used a transformative technology asymmetrically.

Nice piece btw :).]]></description>
		<content:encoded><![CDATA[<p>Its called asymmetrical warfare and its not just the underdog that does it&#8230; covered in national security documents in the 50s and by Gaddis in Strategies of Containment. </p>
<p>Its not just about doing things that the opponent wouldn&#8217;t but about using your strong weapons against your opponents weak side. David beat Goliath because he used a transformative technology asymmetrically.</p>
<p>Nice piece btw :).</p>
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		<title>Comment on Board games I have played by n0wak</title>
		<link>http://www.rotational.co.uk/2012/02/board-games-i-have-played/comment-page-1/#comment-2111</link>
		<dc:creator>n0wak</dc:creator>
		<pubDate>Wed, 22 Feb 2012 19:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=656#comment-2111</guid>
		<description><![CDATA[I really do like Ascension a lot and play it often since it&#039;s a nice, quick break -- games take only a few minutes -- despite its flaws. I do like the variety that the central board provides over Dominion but, yeah, sometimes you can get stuck because of it, like if you&#039;re building a mana focused deck and the middle is, like, all monsters. In that sense it forces you to try to find a balanced approach strategy although, conversely, some cards are clearly unbalanced as a whole. We should start a game.

The absolute best and infuriating game is &quot;Tigris and Euphrates&quot; which is available on iOS too, but the implementation could be a lot better (unfortunately, a common trend).]]></description>
		<content:encoded><![CDATA[<p>I really do like Ascension a lot and play it often since it&#8217;s a nice, quick break &#8212; games take only a few minutes &#8212; despite its flaws. I do like the variety that the central board provides over Dominion but, yeah, sometimes you can get stuck because of it, like if you&#8217;re building a mana focused deck and the middle is, like, all monsters. In that sense it forces you to try to find a balanced approach strategy although, conversely, some cards are clearly unbalanced as a whole. We should start a game.</p>
<p>The absolute best and infuriating game is &#8220;Tigris and Euphrates&#8221; which is available on iOS too, but the implementation could be a lot better (unfortunately, a common trend).</p>
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		<title>Comment on Board games I have played by Rich Stanton</title>
		<link>http://www.rotational.co.uk/2012/02/board-games-i-have-played/comment-page-1/#comment-2098</link>
		<dc:creator>Rich Stanton</dc:creator>
		<pubDate>Sun, 19 Feb 2012 21:09:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=656#comment-2098</guid>
		<description><![CDATA[Very much agree with you on Dominion. I&#039;ve played many games where the long-term depends on an evolving strategy that can be ballsed-up by different plays from your opponents along the way. The game allows you to switch tactics fairly quickly I think, and I&#039;m not sure the &#039;general strategy&#039; in any game of this type broadly changes - the way you&#039;re using your hand certainly does, but one of the things I love about Dominion is that the cards are so adaptable to that. But can&#039;t deny that when some cards turn up everyone&#039;s rushing to acquire them.

The key thing about Ascension is that the middle board forces players to build strategies from it. That leads to its best and worst quality: when you can&#039;t pick and choose your cards several turns in advance, the winner is most often the player who best understands the game. Of course, some of the time, one player just gets lucky with what turns up when and steamrolls through. 

Enjoyed the post!]]></description>
		<content:encoded><![CDATA[<p>Very much agree with you on Dominion. I&#8217;ve played many games where the long-term depends on an evolving strategy that can be ballsed-up by different plays from your opponents along the way. The game allows you to switch tactics fairly quickly I think, and I&#8217;m not sure the &#8216;general strategy&#8217; in any game of this type broadly changes &#8211; the way you&#8217;re using your hand certainly does, but one of the things I love about Dominion is that the cards are so adaptable to that. But can&#8217;t deny that when some cards turn up everyone&#8217;s rushing to acquire them.</p>
<p>The key thing about Ascension is that the middle board forces players to build strategies from it. That leads to its best and worst quality: when you can&#8217;t pick and choose your cards several turns in advance, the winner is most often the player who best understands the game. Of course, some of the time, one player just gets lucky with what turns up when and steamrolls through. </p>
<p>Enjoyed the post!</p>
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		<title>Comment on Words are wind by rotational</title>
		<link>http://www.rotational.co.uk/2012/01/words-are-wind/comment-page-1/#comment-2012</link>
		<dc:creator>rotational</dc:creator>
		<pubDate>Fri, 03 Feb 2012 22:44:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rotational.co.uk/?p=564#comment-2012</guid>
		<description><![CDATA[[...] update to last week’s ding-dong over Apple’s EULA for iBooks Author, which suggested that Apple would not allow you to publish [...]]]></description>
		<content:encoded><![CDATA[<p>[...] update to last week’s ding-dong over Apple’s EULA for iBooks Author, which suggested that Apple would not allow you to publish [...]</p>
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