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		<title>Architecture and videogames panel</title>
		<link>http://www.rotational.co.uk/2009/07/architecture-and-videogames-for-the-ears/</link>
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		<pubDate>Tue, 21 Jul 2009 22:44:24 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
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		<guid isPermaLink="false">http://www.rotational.co.uk/?p=88</guid>
		<description><![CDATA[For those interested, we made an mp3 of the panel discussion I chaired last week at Develop about the relationship between videogames and architecture available on Edge&#8217;s website. You can pick it up here &#8211; sound quality and the fact I only remembered to switch on my dictaphone a minute or so into my intro [...]]]></description>
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		<title>Games = extreme architecture</title>
		<link>http://www.rotational.co.uk/2009/07/games-extreme-architecture/</link>
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		<pubDate>Mon, 13 Jul 2009 20:57:38 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
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		<description><![CDATA[I’m doing a panel session at Develop on Wednesday about the relationship between architecture and videogames with Viktor Antonov, the art director behind Half-Life 2 and (the unfortunately on-hold) The Crossing, Rob Watkins, an architect-trained artist on Fable 2, and Rory Olcayto, features editor from The Architect’s Journal and an artist at developer Inner Workings [...]]]></description>
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