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	<title>rotational &#187; General bits</title>
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		<title>City parking</title>
		<link>http://www.rotational.co.uk/2010/01/city-parking/</link>
		<comments>http://www.rotational.co.uk/2010/01/city-parking/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 23:57:06 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[city]]></category>
		<category><![CDATA[society]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=238</guid>
		<description><![CDATA[Multi-storey car parks aren’t commonly beautiful places. They usually sit as ostracised blocks in the city, rough and slitted concrete walls facing the outside like the those of a gaol; an ugly and barely tolerated necessity of urban life. How to redefine the multi-storey car park? If you’re stern Swiss architect Herzog &#38; de Meuron, [...]]]></description>
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		<title>Shooting Wipeout</title>
		<link>http://www.rotational.co.uk/2009/08/shooting-wipeout/</link>
		<comments>http://www.rotational.co.uk/2009/08/shooting-wipeout/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 14:37:25 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=111</guid>
		<description><![CDATA[Every game should have a photo mode. Not just the ability to grab a screenshot but to be able to manipulate it and add effects. Wipeout HD&#8217;s photo mode is great. Instantly available from the pause screen, it only allows three simple camera types &#8211; trackside, cockpit and rotating around the ship &#8211; but has [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Synthetic drama #1: Battlefield 1943</title>
		<link>http://www.rotational.co.uk/2009/07/synthetic-drama-1-battlefield-1943/</link>
		<comments>http://www.rotational.co.uk/2009/07/synthetic-drama-1-battlefield-1943/#comments</comments>
		<pubDate>Sun, 12 Jul 2009 16:28:01 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=81</guid>
		<description><![CDATA[I spawn on board my team’s aircraft carrier on the Iwo Jima map and board a landing craft which a team member steers for Mount Suribachi. With a commanding position on the top of the hill that overlooks the whole island and strong defences, Mount Suribachi’s a key point to hold, and the enemy has [...]]]></description>
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		<title>Going public</title>
		<link>http://www.rotational.co.uk/2009/07/going-public/</link>
		<comments>http://www.rotational.co.uk/2009/07/going-public/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 11:33:45 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[open standards]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=50</guid>
		<description><![CDATA[About a day after releasing the game, I got a mail saying basically &#8220;well, you got my money, but I can’t play your app because it crashes.&#8221; To me, this feels like getting punched in the stomach: Somebody gave you his or her money, and the app doesn’t work because you screwed up or didn’t [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Role model</title>
		<link>http://www.rotational.co.uk/2009/07/role-model/</link>
		<comments>http://www.rotational.co.uk/2009/07/role-model/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 23:41:47 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[education]]></category>
		<category><![CDATA[kids]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=57</guid>
		<description><![CDATA[Our boy, who&#8217;s four, has trouble blowing his nose. Which is to say, he has no idea how to do it. &#8220;Blow out through your nose!&#8221; you tell him, and all he&#8217;ll do is sniff in. &#8220;Sniff out, like a dog!&#8221; you cry, but it&#8217;s to no avail. So far, we&#8217;ve had no luck in [...]]]></description>
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		<title>Hello world! (again)</title>
		<link>http://www.rotational.co.uk/2009/06/hello-world-again/</link>
		<comments>http://www.rotational.co.uk/2009/06/hello-world-again/#comments</comments>
		<pubDate>Sat, 27 Jun 2009 14:23:59 +0000</pubDate>
		<dc:creator>Alex</dc:creator>
				<category><![CDATA[General bits]]></category>
		<category><![CDATA[me]]></category>
		<category><![CDATA[rotational]]></category>

		<guid isPermaLink="false">http://www.rotational.co.uk/?p=1</guid>
		<description><![CDATA[It&#8217;s time to stretch my writing legs a bit more, and therefore time to reinstate Rotational, a blog I managed to break irrevocably with overenthusiastic database fiddling a year or two ago. What to expect: personal reflections on videogames spatial and visual design technology and society meeja odds and sods stupid ephemera (should it not [...]]]></description>
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