Serendipity and Pyrex

Aside

Here’s a thing, courtesy the excellent Now I Know newsletter. Corning’s sale of Pyrex to World Kitchen in 1998 had profound effects on crack cocaine production.

That’s because Pyrex used to be made using borosilicate glass, which does not shatter when being subjected to the sudden changes of temperature you get when you splash water on a jug you’ve just taken out of the oven. When World Kitchen took over it started to make Pyrex products for the US market out of tempered soda-lime glass, which is more susceptible to, essentially, exploding in such circumstances.

My fascination with this is partly down to the fact I’ve been watching Breaking Bad, but anyway – part of crack cocaine production requires sudden cooling, which shop-bought Pyrex used to handle just fine. But the new type definitely did not, meaning vital equipment suddenly became hard to find.

The result was an increase in theft of lab equipment from laboratories. Chaos, eh?

Tactics

Advance Wars

Around 10 years ago I went on holiday to Morocco with a friend called Dave. We stayed in Marrakesh and went up into the Atlas mountains, where I’ve never been so cold and so hot in a single day. Towards the end of the holiday we visited Essaouira, a coastal holiday town. It was October – the sun was hot, but the wind, coming off the sea, was strong and sharply cold. Looking for something to do one afternoon we found ourselves taking shelter at a cafe in a sunny square.

Dave loves chess and go. I don’t know go, and I’ve never played chess with him. To be honest I don’t want to. Apart from being afraid of how good he is – and he’s really good – the thought of playing fills me with panic. With my pieces all laid out at the start, I’m frozen by the thought of all the intense thinking that lies ahead, the possibilities and patterns I’ll fail to see, the profound complexity. But strangely, I love turn-based strategy videogames. And I really love GBA Advance Wars.

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In awe of David Carr

Having watched the documentary Page One: A Year Inside The New York Times, I am now totally in awe of the newspaper’s media and culture columnist, David Carr.

There’s an incredible scene where Carr is interviewing the heads of Vice magazine for an article on how Vice is diversifying its output in the face of the rising power of the internet. The team has recently made The Vice Guide to Liberia, a video that presents fighters claiming that they kill children and drink their blood before battle and a beach littered with human crap.

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Considering ethics

Ethics in videogames is a big, scary topic. Ethics? I mean the ways designers are using compulsion to entertain players and also to extract time and money from them.

It’s a pity, then, that the level of discussion around videogame ethics is so poor.

Like this article, for instance. Written by iOS developer Benjamin Jackson for The Atlantic, which really should know better, it’s a very compromised piece.

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Considering lobsters

I really need to have another crack at reading Infinite Jest. But until then, Consider the Lobster, David Foster Wallace’s essay on the Maine Lobster Festival will have to do.

It’s pretty much amazing, effortlessly crossing from travelogue to treatise on the science and ethics of causing pain to animals to food writing to grumbles about tourism. Written for Gourmet magazine, it’s colloquial, personal, expansive, humble (maybe falsely, but hey, who’s judging?), but it conceals a the powerful payload of trying to get gourmands to think about what their food really is.

No single quote can possibly sum it up. Taken in pieces it seems to casually ramble, but as a whole it’s finely balanced and disciplined. It somehow reads as if he just tossed it off, as if anyone could have written it. But its light style brilliantly masks extensive thought, research and breadth of interest.

And to round it off, there are a couple of little barbs at Gourmet magazine’s editors. Yeah, I know, very indulgent, but hey.

Shock of the new

“A man or woman on the street in any year in the 20th century groomed and dressed in the manner of someone from 27 years earlier would look like a time traveler, an actor in costume, a freak.”

Vanity Fair recently published an article by Kurt Anderson about American culture slowing its rate of innovation, pointing out that in many ways there’s far less difference between the fashion style of today and that of 1992 than the difference between, say, 1992 and 1972, or 1972 and 1952.

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A history of haunting

“Do you enjoy upsetting this family?” [Two knocks.] “You do. Well, now will you please go away? Because I think you’ve had enough of your jokes.” [Two knocks.] “You won’t go away. I would like you to go away, and go away because I think you’ve been upsetting this family long enough.”
A ‘psychical’ investigator on BBC Nationwide in 1977 attempting to get rid of a poltergeist haunting the above room of a house in Enfield.

Documentary maker Adam Curtis wrote a blog post just before Christmas about the changing depiction of ghosts and hauntings on BBC TV, tracing the way during the 1970s it moved from ancient piles to suburban homes, bringing the haunted house from the aristocratic to the domestic.

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