Each fortnight this year, I’ve been writing a game design column at Rock Paper Shotgun called The Mechanic. It’s all about putting games up on blocks, and taking a wrench to hack out their best features to see how they work.
They’re all based on interviews with their designers; what I really like to try to do is to find a feature of a game that players might not be aware of and yet is central to why it’s good. What I love is to be able to explain how much thought and creativity went into something players may never have considered.
I like to cover indie games and big AAA games – if it’s a great game that has a really interesting thing about it which its makers would love to talk about with me, I’m all over it. Maybe you have suggestions, or maybe you’ve made a game that I could cover? Let me know!
In short, I love writing The Mechanic (thanks for taking it on, Graham). Look out for it every other Friday at 9pm, UK time. Next one is July 29.