Link roundup
- Troy Gilbert deconstructs Zelda movement mechanics – Superbly techy, this. Game developer Troy Gilbert looks at the pixel-by-pixel technique The Legend Of Zelda uses to stop Link getting caught on the scenery. It reveals Miyamoto’s lovely bit of clever trickery to, as Gilbert says, ensure “the player’s desire is successfully expressed in the gameworld, regardless of the potentially pedantic ways of the computer.”
This entry was posted on Monday, December 21st, 2009 at 12:00 am.
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