Comic horror

comics

I’ve read a couple of wonderful comics lately, Christophe Blain’s Isaac The Pirate (thanks, Aaron), and Osamu Tezuka’s Buddha (thanks, Rich).

You’ll probably be aware of Tezuka already – he’s the man that helped to kickstart manga and anime in Japan in the 50s with Astro Boy and other such fusions of Disney and earlier Japanese visual arts, like kibyōshi. Blain‘s not so familiar to British shores, but he’s a stalwart of the French comic scene, having worked on the Dungeon series.

Obviously, then, these two creators are utterly different, and these comics are too. Buddha is an eight-volume epic that explores Buddha’s life, from his birth as a prince to his enlightenment and death, and as it does so, tells various stories about the people around him, from reformed bandits to clairvoyant babies. Isaac The Pirate, meanwhile, is a dark two-volume tale about an artist that takes to the seas, joining a band of pirates and meeting master thieves and thugs while he wends his way back into the arms of his beloved wife in Paris.

What they absolutely share, however, is irresistibly heady combinations of lightness of touch and unflinching gazes upon life’s cruelties. Both feature as a natural part of their courses death, torture and suffering, with characters mercilessly despatched while others act in ways that you really wish they wouldn’t.

For example, there’s a scene in Isaac The Pirate’s first volume, To Exotic Lands, in which the pirates encounter in the frozen seas of the Arctic a drifting ship with starving Swedes on-board. The events that follow are harrowing and shocking, coming as they do after a long sequence in which you develop a respect and affection for many of the crew. Isaac’s love, meanwhile, is in constant threat of being extinguished – through his death, hers, temptation or the distraction of the waves – a sombre kind of tension, given that it’s one of the only purely good things any characters have.

And for all Tezuka’s Disney doe-eyed animals, exaggerated expressions and the way he often inserts characters from his previous comics into the stories – and himself – he doesn’t hesitate to depict the other side of his world. Genocide, fathers persecuting their children, bloody revenge: his Buddha is a man forged by violence and horror. Other characters go on terrible journeys of discovery, the brutality behind the things they do only mitigated by Buddha’s teachings of forgiveness and that behind everything lies a reason.

In both comics, the humour and levity all this is contrasted against seems utterly casual. Their balance of light and dark gives them a sense of consequence and truth that so many books, films – and other comics – lack. It’s got to have something to do with their visual style, I think. Both are brilliantly expressive, Tezuka in particular spanning from beautiful and detailed panoramas to goggle-eyed cartoon exaggeration.

So, yeah, I can’t recommend these two comics enough.

I’ve read a couple of wonderful comics lately, Christophe Blain’s Isaac The Pirate (thanks, Aaron), and Osamu Tezuka’s Buddha (thanks, Rich).

You’ll probably be aware of Tezuka already – he’s the man that helped to kickstart manga and anime in Japan in the 50s with Astro Boy and other such fusions of Disney and earlier Japanese visual arts, like kibyōshi. Blain’s not so familiar to British shores, but he’s a stalwart of the French comic scene, having worked on the Dungeon series.

Obviously, then, these two creators are utterly different, and these comics are too. Buddha is an eight-volume epic that explores Buddha’s life, from his birth as a prince to his enlightenment and death, and as it does so, tells various stories about the people around him, from reformed bandits to clairvoyant babies. Isaac The Pirate, meanwhile, is a dark two-volume tale about an artist that takes to the seas, joining a band of pirates and meeting master thieves and thugs while he wends his way back into the arms of his beloved wife in Paris.

What they absolutely share, however, is irresistibly heady combinations of lightness of touch and unflinching gazes upon life’s cruelties. Both feature as a natural part of their courses death, torture and suffering, with characters mercilessly despatched while others act in ways that you really wish they wouldn’t.

For example, there’s a scene in Isaac The Pirate’s first volume, To Exotic Lands, in which the pirates encounter in the frozen seas of the Arctic a drifting ship of starving Swedes. The events that follow are harrowing and shocking, coming as they do after a long sequence in which you develop a respect and affection for many of the crew. Isaac’s love is in constant threat of being extinguished – through his death, hers, temptation or distraction of the waves – a sombre kind of tension, given that it’s one of the only purely good things going.

And for all Tezuka’s Disney touches of doe-eyed animals, exaggerated expressions and the way he often inserts himself and characters from his previous comics into the stories, he doesn’t hesitate to depict the other side of the times he depicts. Casual genocide, fathers persecuting their children, bloody revenge: his Buddha is forged in violence and horror. Other characters go on terrible journeys of discovery, the brutality behind the things they do only mitigated by Buddha’s teachings of forgiveness and that behind everything lies a reason.

All this is contrasted with humour and levity that seems utterly casual. These comics’ balance of light and dark gives them a heady sense of consequence and truth that so many books, films – and other comics – lack. It’s got to have something to do with their visual style, I think. Both are brilliantly expressive, Tezuka in particular spanning from beautiful and detailed panoramas to goggle-eyed cartoon exaggeration.

As such, I can’t recommend these two comics enough.

Shooting Wipeout

wipeout4

Every game should have a photo mode. Not just the ability to grab a screenshot but to be able to manipulate it and add effects. Wipeout HD’s photo mode is great. Instantly available from the pause screen, it only allows three simple camera types – trackside, cockpit and rotating around the ship – but has a suite of motion blur, exposure and depth of field effects that are lovely to play with.

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Of course, these pictures, taken during runs in Wipeout Rage’s Detonator play mode, far from show precisely what you see when you’re playing the game. They omit the HUD, they’re not from the perspective you play from, they amplify the visual effects and the game has rendered each one with greater quality than it does in play. But I don’t care about such apparent artifice.

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A battle rages between the desire to present a game truthfully, exactly as it appears when you’re playing, and presenting it interestingly in order to galvanise attention and provide entertainment for those reading it. But what the hell is truth?

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A static screenshot can never express the moving image from which it was snatched. And, in fact, as games feature more post-processing effects such as motion blur, it’s becoming harder and harder to grab screenshots that come anywhere close to representing what you experienced when you were playing.

It all comes down to making a balance, of course. People need to understand what kind of image they’d be staring at through a game’s course. But there’s nothing wrong with capturing a bit of the drama, too. Videogames are glorious expressions of our fantasies, right?

More Wipeout images here.